Description
Amateur Match Play
Game Dynamics:
- Stroke ZoneTM challenges players to execute precise shots called Designated Layouts that are projected onto the table surface, or manually set up on the table, using a physical “Zone” and the Object ball and Cue ball.
- The object of the game is to score points by pocketing the Object Ball in the proper pocket and positioning the Cue Ball within the Stroke Zone.
- A Designated Layout (DL) provides the locations where the Stroke-Zone, Cue Ball, and Object Ball are positioned on the pool table grid and the route the cue ball must travel to the Zone.
- There are 180 Stroke ZoneTM Designated Layouts.
- Designated Layouts are organized into 12 Sets.
- There are 8 Amateur Sets and 4 Pro Sets.
- Each Set has 15 Designated Layouts.
- There are 4 Levels of Sets, rising in difficulty.
- Each Amateur Set Level has an “A” and “B” Set.?
- A Sanctioned Game is:
- 2 Sets
- 30 Designated Layouts
- 2 Rounds
- 15 innings per Round
- 2 shots per inning
- 60 shots total
- “Best Ball” recorded per inning
- highest points scored wins.
- Players scores are entered into the Stroke Zone Scoring System which generates each players Stroke Zone Average, which is the average number of points scored per game, and other performance data.
- Maximum points per Inning: 10
- Maximum points per Round: 150
- Maximum points per Game: 300
Game Play Basics:
- The Player with the highest point total after two Rounds of play wins the game.
- At the start of the game, Highest Stroke Zone TM Average goes first, followed by next highest in order.
- A Game has Two Rounds of Play.
- There are 15 Innings per Round.
- Each player gets two shots per Inning.
- Each inning has a different Designated Layout.
- Thirty (30) different Designated Layouts are used in a game.
- The highest score earned from one shot is recorded for the inning.
- Designated Layouts have varying degrees of difficulty.
- Designated Layouts are organized into Sets of 15.
- Sets are organized into four levels of difficulty. (Level 1-4)
- The Object Ball used in an inning coincides with the number of that Inning (1-15).
- Player who scores the highest points in an Inning shoots first in the next Inning. Line up is based on scores in prior inning.
- In case of a tie, the shooting order continues in the next inning.
- Player with the highest point total after Round One shoots first in Round Two.
- No points are earned if the Object ball is not properly pocketed.
- Cue Ball must transit the Designated Route and hit all designated Rails BEFORE entering the Zone.
- If Cue Ball enters the Zone legally, passes through, and then re-enters and stops in the Zone, points are earned.
- If ANY part of the Cue Ball lands on/over a Zone Line, the higher points are earned.
- Potential Points earned per Inning: 0, 1, 4, 7, 10.
Stroke Zone Scoring:
- Player earns 1 point for pocketing the Object Ball in the designated Pocket.
- Player earns 3, 6 or 9 points by bringing the Cue Ball to rest in the Zone.
- If the Cue Ball is pocketed, No Points are earned for the shot.
- If the Cue Ball or Object Ball leaves the table, no points are earned for the shot.
- A Miscue is a foul if the object ball is missed entirely, and no points are earned for the shot.
- Once the cue ball is struck, any interference with the ball is a foul and zero points are awrded.
Fouls and scratches:
- If the Cue Ball is pocketed, No Points are earned for the shot.
- If the Cue Ball or Object Ball leaves the table, no points are earned for the shot.
- A Miscue is a foul if the object ball is missed entirely, and no points are earned for the shot.
- Once the cue ball is struck, any interference with the ball is a foul and zero points are awrded.
Elements:
- The Stroke Zone
- The Object Ball
- The Cue Ball
Execution:
- Pocket the Object Ball
- Transit the Cue Ball along the designated path.
- Position the Cue Ball in the Zone.